Jan 12, 2008, 08:21 AM // 08:21
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#21
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Krytan Explorer
Join Date: Jan 2007
Guild: W/Mo-Smashing Beast; Mo-Monk Beast
Profession: E/Me
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me, personally, would replace immolate with rodgort's invocation. it does nice damage, and causes burning to target and surrounding. i love that skill
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Jan 12, 2008, 08:38 AM // 08:38
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#22
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Academy Page
Join Date: Apr 2007
Location: California
Profession: E/Me
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Well if I knew that, I would of done it! Thanks pal.
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Jan 12, 2008, 09:47 AM // 09:47
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#23
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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If you're not spamming Searing Flames why even bring it?
__________________
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Jan 12, 2008, 10:29 AM // 10:29
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#24
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by LightningHell
If you're not spamming Searing Flames why even bring it?
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Maybe...he's fighting....Destroyers?
i dunno
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Jan 12, 2008, 02:57 PM // 14:57
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#26
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
- Flare
- Immolate
- Fireball
- Meteor
- Meteor Shower
- Mark of Rodgort
- Elemental Attunement
- Fire Attunement
12+1+1 fire magic
12+1 energy storage
3 illusion magic
golden boar scepter energy +5 while hexed and 20 percent change of half skill recharge time
flame artifact energy +12, 20 percent change half the recharge and cast time on my spells.
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On the skills, Flare is a waste of energy unless it returns you 100% energy and even more so when you have the spammable Immolate. If you're using it to trigger Mark of Rodgort (on one target?), you could just get away with wanding using a fire damage staff or wand assuming you don't cast anything often. That means you get space for a res btw.
I'd personally take out Immolate for Rodgort's Invocation regardless. Elemental attunement is strongest with Rodgort's Invocation since you don't get hammered with exhaustion and bypass the only limitation of Rodgort's which is the 25 energy. (It has low recharge and 2 cast time.)
You could probably get a cover enchantment instead to protect that fragile dual attunement setup if you don't have a prot monk with you. (Mystic Regen is good here since you aren't using 15/25 energy spells often enough to warrant Aura of Restoration but if you have Nightfall you wouldn't run Elemental Attunement, you'd run Mindblast).
On the attributes, I don't see why you'd run Energy storage that high if you're using dual attunements since Elemental attunement lasts long enough at around 11-12 Energy Storage. 12+1+1 fire/10+1 energy storage/8earth prayers would allow you to get mystic regen and similarly 12+1+1 fire/10+1 energy storage/8+1 earth magic would allow you to splash in a ward (seeing how you have elemental attunement, why not) and actually make elemental attunement more useful than say, Glyph of energy (seeing you have no glyph and long recharges of 60 on the ones that are over 10 energy).
As for equipment, do yourself a favor and getting a decent 20/20 wand (20% Halves cast is so much better than +5 energy on an elementalist with energy storage that high).
This suggestion assumes you don't have Mind Blast.
Quote:
Originally Posted by Articus Red
Fire Attunement
Hit 'em eith Fireball
Burn em with Immolate
Burn and damage with Searing Flames
Throw in a Glowing Gaze for some Energy
Use a Glyph of Lesser Energy for last 2 spells
Use Liquid Flame
And Finish off with Meteor Shower if necessary
It's pretty good build on energy, It doesn't kill all my energy, and it gets the job done damage wise. What do you guys think?
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As for your revised builds, Searing Flames isn't that good if you run 2 cast time spells in between because you want the burning to be constantly on. Immolate isn't effective on a Searing Flames Bar since it only burns one target. Your typical bars will consist of - Searing Flames, Glowing Gaze, Mark of Rodgort (if the only SF in team, to reapply burning), Liquid Flame (1 cast time), Fire Attunement , 3 optionals
- Searing Flames, Glowing Gaze, Glyph of Sacrifice (for meteor shower to not screw your searing Flames chaining), Meteor Shower, Fire attunement, Mark of Rodgort, 2 optionals (1 of which is most likely Resurrection chant with its glyph synergy)
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Jan 12, 2008, 07:16 PM // 19:16
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#27
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by blue.rellik
Maybe...he's fighting....Destroyers?
i dunno
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If he's fighting destroyers, why would he be going fire?
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Jan 12, 2008, 08:26 PM // 20:26
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#28
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Glyph of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Fire Attunement[/skill][skill]Aura of Restoration[/skill]
That's the general build That leaves open 2 skill slots for utill skills. Can be res, any wards, [skill]steam[/skill] or any of the EOTN pve skills.
Pretty straightforward: Fire attune energy management. Aura of Resto for Healing and Cover enchantment.
Glyph of sac for instant MS. MS for damage and knockdown (interrupt).
Bring this with a hero SF, a ToF support paragon hero & a jagged mm hero and your pretty much GG for 90% of PVE.
Last edited by mr_groovy; Jan 12, 2008 at 08:30 PM // 20:30..
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Jan 12, 2008, 10:52 PM // 22:52
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#29
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Academy Page
Join Date: Apr 2007
Location: California
Profession: E/Me
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Well the reason I like to run Immolate is cause when the foe is already on fire SF will do fire damage to them plus set them on fire even longer, but I suppose I can get the same result with rodgorts invocation and instead of targeting one foe I can target multiple foes to start burning to set up with searing flames. I do spam searing flames, I tend to go from Immolate > SF > Glowing Gaze > Liquid Flames then I repeat that cycle and when my energy runs low I'll use Glyph of Lesser Energy so I don't waste energy. Thats a pretty good way to run it the way I run it no? But I do see I can take out Fireball and put in Glyph of Sacrafice. Also maybe I can take out meteor shower due to its long cast time and put in mark of rodgort? Hm, well thanks for the suggestions I appreciate them and take them all into consideration into my new build! I hadn't updated my ele's build in such a long time I had all old spells :X I'm a little out of date of whats a good build to use. Haha
Edit: But I do have the option to get Mind Blast. I'd just have to go into the area and cap is really quick. But yeah I haven't gone to do that yet.
Second Edit: Where can I find a 20/20 fire wand?
Last edited by Articus Red; Jan 12, 2008 at 11:15 PM // 23:15..
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Jan 13, 2008, 12:08 AM // 00:08
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#30
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by Proff
[skill]Fireball[/skill][skill]Glyph of lesser energy[/skill][skill]glyph of renewal[/skill][skill]meteor shower[/skill][skill]rodgort's invocation[/skill][skill]fire attunement[/skill][skill]aura of restoration[/skill][skill]rebirth[/skill]
That's the best fire ele prophecies build.
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dual attune flare spammer is better <_<>_>.
Too much e-usage
rodgorts and met shower on the same bar=phail
Also Read this topic
http://www.guildwarsguru.com/forum/s...php?t=10241962
the only fire ele build you will ever need
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Jan 13, 2008, 12:50 AM // 00:50
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#31
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Arkantos
If he's fighting destroyers, why would he be going fire?
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Maybe like the Ring of Fire ("RANGER WITH WINTER LFG") lol
still makes Searing Flames useless though
20/20 Fire wand = Droknar's Fire Scepter / Hajkor's Flame
(http://wiki.guildwars.com/wiki/List_...t_unique_items)
For just the HSR20 you can get a collector's wand (http://wiki.guildwars.com/wiki/List_...lector_weapons)
Last edited by LifeInfusion; Jan 13, 2008 at 12:58 AM // 00:58..
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Jan 13, 2008, 12:55 AM // 00:55
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#32
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by Sir Pandra Pierva
met shower and no glyph of sacrifice=phail
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fix'd
I've run RI and MS quite happily next to each other before now (... on a Mind Blaster )
That is, till I slapped myself for wasting a skill on MS
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Jan 13, 2008, 01:19 AM // 01:19
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#33
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Academy Page
Join Date: Apr 2007
Location: California
Profession: E/Me
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Thanks for the weapon, now time to try and farm it and hopefully that douche drops it, I never have good luck with those kind of things lol. But yeah at the moment I'm not fighting destroyers I'm down in the asura homelands, but when I do fight the destroyers, I will tell my friend to use winter with her ranger! Haha..if that crap even works :/
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Jan 14, 2008, 02:10 PM // 14:10
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#34
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Stormlord Alex
fix'd
I've run RI and MS quite happily next to each other before now (... on a Mind Blaster )
That is, till I slapped myself for wasting a skill on MS
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I have to agree. Meteor Shower is a waste unless there is a multiple CLUMPED monk/healer group (as in your party ranger/mesmer will not be able to shutdown that amount). Most time you'll end up using something else that doesn't take 25 energy + exhaustion (not mitigated by energy management except Glyph of Energy).
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Jan 14, 2008, 03:07 PM // 15:07
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#35
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Meteor Shower is only useful when it's a planned occurence. I.e. mostly just specific subsets of farming.
I don't think that has ever been contested.
__________________
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